Sunday, March 01, 2009

How Much Do Blizzard Contribute To Activision's Bottom Line? [Activision]

[reposted from Kotaku]

Activision and Blizzard, they're now tight, combining Guitar Hero and Call of Duty's dollars with those World of Warcraft rakes in on a monthly basis. But what's the split between the two?

Activision's freshly-released annual report lets us know (using net revenue as a yardstick).

And the winner is...Activision, who for 2008 (and we're talking calendar 2008 here) raked in $2.1 billion. Blizzard, meanwhile, could "only" pull in $1.3 billion (with 97% of that income derived from World of Warcraft subscriptions). So it's Activision that are top dogs. But that's coming off a year in which Guitar Hero really exploded into the mainstream, and which saw not only the release of Call of Duty: World at War, but also the majority of Call of Duty 4's sales.

The year before that? Blizzard again cracked the billion mark, earning $1.1 billion, while Activision made a net revenue of only $272 million. No wonder Blizzard's books looked so good.

http://feeds.gawker.com/~r/kotaku/full/~3/w6nLtkS5hmM/how-much-do-blizzard-contribute-to-activisions-bottom-line

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , , ,

Friday, February 13, 2009

World Of Warcraft Lead Moves To Blizzard's Next Online Game

Reposted from Kotaku

World of Warcraft lead designer Jeffery Kaplan has announced that he is leaving the team behind the popular massively-multiplayer online game in order to work on Blizzard's next massively-multiplayer project.

In a post on the official World of Warcraft forums, Kaplan, who goes by the forum handle Tigole, thanked the fans and the development team behind the game for their support over the years, frustratingly without revealing any new info about what exactly Blizzard's next massively-multiplayer online roleplaying game would be.

"When all is said and done, WoW is still my favorite game. I play it every day. None of that passion is gone. If anything, it fuels the challenge of making our next MMO even better. We know we have some big shoes to fill. So thank you to everyone who has been so supportive over the years, and likewise, thanks to those who have given us pointed feedback on all areas of the game. Without all of the feedback and participation, WoW would not be the game that it has grown to be. Azeroth truly belongs to you and we're lucky to have shared in your journey."

http://feeds.gawker.com/~r/kotaku/full/~3/hx_ZWThOTN4/world-of-warcraft-lead-moves-to-blizzards-next-online-game

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , , , ,

Friday, November 07, 2008

Inmate Sues Warcraft For Eleventeen Zillion Gold

[reposted from Kotaku]

So by now we should all be up to speed on Johnathan Lee Riches, the South Carolina inmate who kills time by filing lawsuits against the likes of Barry Bonds, Michael Vick, and anyone else who happens to be in the news. For a time, mainstream media treated the claims seriously, but now we all have to realize he's just having fun, and showing zero respect for a judicial system that put him in the clink.

His latest salvo is novel, however, in that it's a freaking third-party motion in the courtroom pugilistics involving Blizzard and MDY Industries. Riches' motion, no doubt handwritten on notebook paper, claims World of Warcraft turned his mind "into a living video game" that forced him to live "in a virtual universe, where [I] explored the landscape committing identity theft and fighting cybermonster rival hacker gangs."

http://feeds.gawker.com/~r/kotaku/full/~3/7vsW-iKDl5Q/inmate-sues-warcraft-for-eleventeen-zillion-gold

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , , , ,

Friday, October 17, 2008

Economic Problem, Blizzard Worry? No.

[reposted from Kotaku]

Have you heard? The economy is cratering! Imploding! Total meltdown! And World of Warcraft developer Blizzard Entertainment is impervious. As Blizzard exec Rob Pardo explains, the game industry isn't historically affected by economic troubles like other industries. Here's Pardo's full quote:

Historically for us, the game industry hasn't been affected by recessions like a lot of other businesses. I think the reason for that is [that] games really offer some of the best entertainment value on the market. People might not want to go out to the movies and spend $100 for a couple of hours and then go to a restaurant. You can go home and pay $15 a month for 100 hours of entertainment if you're staying at home more — and I think that's one of the reasons why you don't see games really go in the same recession as the rest of the economy a lot of times.

What about you? Will the economic pinch curb your game spending?

http://feeds.gawker.com/~r/kotaku/full/~3/423338131/what-economic-problem-blizzard-worry-no

--
This article was sent using my Viigo.

For a free download, go to http://getviigo.com

Labels: , ,

Saturday, September 20, 2008

Bejeweled Coming to Warcraft. Yes, Really

[Reposted from Wired via Kotaku]

"Bejeweled, Warcraft Combine to Form World's Most Addictive Game." No, it's not April Fool's. The puzzle game will be added into WoW next Thursday, allowing players to kill time when they're on long, tedious tasks, like waiting for a raid or gold/item-farming.

What's interesting on top of packing one world-class timesuck inside of another (in real world terms, this would be like snorting bacon-flavored meth), is how it all came to pass. Michael Fromwiller, a student at San Jose State, wrote an add-on he called Besharded, which came reasonably close to mimicking PopCap's hit. But it didn't come close enough for PopCap, which instead of sending out a C&D letter, reached out to Blizzard and offered the real thing. And Blizzard accepted. Wired has the word straight from PopCap itself, but a no-comment from Blizzard.

http://blog.wired.com/games/2008/09/bejeweled-comin.html

http://feeds.gawker.com/~r/kotaku/full/~3/398207774/bejeweled-coming-to-warcraft-yes-really

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , , ,

Thursday, August 07, 2008

Blizzard Resorts to Bounties for Recruiting

[reposted from Joystiq]

When we try to convince people to play World of Warcraft, it's usually because we despise them and want their real world lives to crumble around them as they try to convince themselves that their new sword is so much better than their last one. But be careful: Thanks to Blizzard's new recruiting push, others' motives for trying to rope you in may not be so pure. Those who invite friends to the game and persuade them to pay for two months up front will get a free Zhevra mount, the ability to summon their referred friends and triple experience when they're questing together, up to level 60.

http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/357540311/

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: ,

Friday, August 01, 2008

Blizzard's Next Game Could Be More Successful Than WoW [Interview]

[reposted from Kotaku]

Blizzard's team doesn't care for the term "killer app," used to describe a program or product — in this case, a certain MMO - that single-handedly shaped the market around its platform. In fact, when we asked about World of Warcraft's unshakable hold on the massively multiplayer biz, game director Jeffrey Kaplan was humble.
"I don't believe that WoW is untouchable," he said. "I completely believe that a game could come out and be more successful than WoW. I'm hoping that we're working on it right now."
Designing and developing any MMO, Kaplan said, simply distills down to a series of choices. "I think a lot of other companies have had great opportunities to do what WoW has done... usually for whatever reason, they miss the mark."
"I actually feel really bad, a lot of times, when new MMOs come out and don't do really well, because I'm not thinking of it from a business perspective. I know what it's like to be a developer on a team that you believe in on a game that you just love, and for some reason, you don't get enough time, or someone makes a bad decision... everybody's making a lot of small choices, and when those go wrong, your game ends up not successful."
Diablo III lead designer Jay Wilson believes that one can really focus on one MMO at a time, because of the time demand. He said he played Age of Conan for a couple of months, played Lord of the Rings Online a lot, and still goes back to City of Heroes every now and then. He thinks the key to MMO success is "not making choices based upon being different, but making choices based upon what's good for your game."
"If there was an MMO out there that had a tone different from WoW but was executed as well, I actually think there could be a huge audience for that. When I get disappointed, it's because I don't see that level of execution."
Another key factor for global success, said Blizzard's associate PR manager Bob Colayco, is that it takes a lot of time to develop the infrastructure to support a global audience. Players in any country around the world can receive service and support on WoW in their native language and the localizations are meticulous, he said, which contributes to the retention of a broad userbase.
But will Blizzard's next project be the game that finally tops WoW's global success?
"I believe it can be," Kaplan said. "The same challenge is on us. Are we going to make the right decisions? I don't believe that just because we made WoW, we're guaranteed on the next MMO that we make to have the same success." He also said that at launch, WoW was not what it is today- it's taken the game a five to six-year development cycle, plus two years on Burning Crusade and a year and a half on Lich King. Similarly, StarCraft 2 is renowned, he said, for its "perfect game balance" - but it didn't launch that way, the team recalled.
"I really believe you're only as good as your last game. I really think you gave to prove it every time," said Kaplan.
And is the bar especially high for Blizzard? "Yeah, for sure."
Said Wilson, "The only thing we get for free is faith that we'll follow up on any problems. Anything else, we have to earn."

http://feeds.gawker.com/~r/kotaku/full/~3/352076271/blizzards-next-game-could-be-more-successful-than-wow

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , , , , , , ,

Thursday, July 31, 2008

What Activision Can And Can't Change About Blizzard [Interview]

[reposted from Kotaku]

The development talent at Blizzard now has a new publisher and parent in Activision Blizzard. If you ask the developers, they're enthusiastic about the change. "All game development is still completely within our Irvine headquarters," World of Warcraft game director Jeffrey Kaplan told Kotaku during our sit-down today. "There's no outside influence at all in the development of Diablo 3, StarCraft 2 or WoW."

In fact, Blizzard sees an upside to being hitched to the Activision star. "They have a lot of expertise in the console area, where we're very-headed in addition to PC and online," Kaplan said.

"Activision's point of view is, there's a lot of trust in Blizzard and what we do. Activision's just trying to figure out how we work and try to learn from us."

But Activision's an ambitious company. CEO Bobby Kotick has talked in the past about monetizing massively multiplayer environments, competing with iTunes, even evolving pricing models for consoles. Does Activision have the power to change the way Blizzard monetizes WoW, if it wants to?

"Theoretically they could, if they wanted to," Kaplan said.

Blizzard has always staunchly bucked the trend in online games that seems to be considering microtransactions, ad-supported freebies, and other alternate revenue streams as opposed to the subscription model, which many people theorize is going the way of the dinosaur. Blizzard has always said it favors balanced gameplay as opposed to alternate biz models, and according to Kaplan, this is still the case.

"We would always do whatever's coolest for the game," he said. "A great example of this is our paid character transfer service, which in its own way is sort of a microtransaction within WoW. The reason we introduced that service was because we thought it was a benefit that wow players needed, and the pricing model was put there as a barrier to entry, not a source of revenue."

Free transfers for everybody, Kaplan said, would do bad things to the community and realm populations, but Blizzard still wanted to provide the service as an option for legitimate cases where players do need to transfer realms.

"We would look towards other microtransactions, or services we would charge for, but not with the intention of 'oh, here's this great source of revenue,'" he said.

Jay Wilson, lead designer on Diablo III, summed up the developer's policy on the microtransactions issue: "I think we always look to make the game we want to make, and then figure out the kind of financial model that works with that game."

But business-savvy Activision, aiming for top-tier publisher, does have the power to change that financial model. So is Blizzard worried?

"I'm not concerned at this point at all," said Kaplan. "What's important to note about Blizzard is that we've had many owners over the years. Our executive staff, sort of the first thing they do whenever we get bought by somebody else, is to go through this big training process of, 'this is what makes us successful. If you mess with this, you're going to mess with your own revenue at this point.'

Blizzard CEO Mike Morhaime and COO Paul Sams are "extremely talented," Kaplan said, at working with publishers to communicate Blizzard's philosophy.

"Our track record has been pretty golden over the years," said Kaplan. "With Burning Crusade, we could have put it out in the Fall and gotten all of the Christmas revenue -- who wouldn't have wanted that? But everyone agreed that if we worked on it for two more months... it was a better long term decision."

"And short term decision," added Blizzard associate PR manager Bob Colayco, pointing out that the expansion helped keep WoW at the top of the charts since it launched.

Kaplan said, as someone who's "very much a gamer, and into games first and foremost," he was excited by the Activision news. "I'm excited because of the games they're making right now," he said. "I thought Call of Duty 4 kicked ass. I had that in my top five games of last year. I thought it was brilliant -- the way Infinity Ward executed on CoD4 reminded me of what Blizzard values."

"It wasn't about innovation... it was all about execution, and how well they executed on every single idea, and the level of polish was just awesome. Knowing we're partnered with people who have some of the same values... that's really exciting."

http://feeds.gawker.com/~r/kotaku/full/~3/351902446/what-activision-can-and-cant-change-about-blizzard

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , , , , ,

Saturday, July 19, 2008

Blizzard Versus Glider: A Pyrrhic Victory? [Court Cases]

[Reposted from Kotaku]

Lest anyone missed this little gem among the E3 hubbub, Blizzard has scored a victory against WoW bot maker Glider. Don't remember that whole kerfluffle? Blizzard sued Glider over EULA infringement for copying code, as well as the ancillary issue of pissing WoW users up and gobbling up resources. Glider shot back with 'But grinding your way to level 70 is boooooring.' Probably unsurprisingly, this argument did not go over very well in court and Blizzard won its summary judgment motion. All's well that end's well ... or is it? Over at PlayNoEvil, there's some interesting analysis on what this judgment could mean and why it may not be all that it's cracked up to be:

1. This ruling is very dangerous to any third party utility provider. Especially security companies like Symantec, who load programs and "check them out" to see if they are malicious. Ironically, it would seem that Blizzard's own security program, Warden, would be imperiled by this notion of copyright ....

3. What if Blizzard wins? After a long fight, Blizzard defeated the unauthorized Battle.Net server developers, BnetD, which simply drove the system outside the US where it is still available. It is actually surprising that MDY didn't move its business offshore to a country where this suit could not have been effectively tried or did not have a copyright treat with the US.

4. Legal solutions to business and technical problems are terribly inefficient an expensive. While they may be able to shut MDY down and even bankrupt the company (and perhaps its owners), how much will this have cost Blizzard and how long until another equivalent product is made available. Might MDY simply publish the source code to Glider as a "finger in the eye" gesture at Blizzard? (or "leak" it onto the Internet?)

No doubt this case hasn't been put to bed quite yet -- any future developments should be pretty interesting.

http://feeds.gawker.com/~r/kotaku/full/~3/340091851/blizzard-versus-glider-a-pyrrhic-victory

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , , , , ,

Saturday, July 05, 2008

Next-Gen MMO On Blizzard's Radar

Blizzard's Rob Pardo confirms one remaining unannounced project, suggesting it might be a next-gen MMO...

http://www.totalvideogames.com/news/Next-Gen_MMO_Still_On_Blizzards_Radar_13436_6617_0.htm

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , ,

Friday, June 27, 2008

The Blizzard Authenticator

[Reposted from Kotaku]

Nothing sucks quite as much as logging into your World of Warcraft account to find your carefully cultivated level 70 character naked as the day he was born. Blizzard feels our pain, and has applied the magic of technology to the security issue to create the Blizzard Authenticator, a keychain device that generates a six-digit passcode that you can link to your account via serial number. Once the device is linked you'll have to enter the code from the Authenticator every time you log into the game or access your account settings on the WoW web page. It's so secure that once you've added it to your account you can't remove it without calling Blizzard support directly and verifying your security information.

The Blizzard Authenticator will be available at the 2008 Blizzard Worldwide Invitational in Paris this weekend, showing up for purchase at Blizzard's online store for $6.50 in the near future.

http://feeds.gawker.com/~r/kotaku/full/~3/320612798/secure-your-wow-account-with-the-blizzard-authenticator

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , ,

Wednesday, June 25, 2008

World of Warcraft Originally To Be Ad Supported [Blizzard]

[from Gamasutra via Kotaku]

Blizzard's senior VP of game design Rob Pardo revealed at the Paris Game Developers Conference that World of Warcraft was originally intended to be a free-to-play, advertising supported MMO. Pardo said, reacting to the impact of free MMOs in Asia on WoW's success, that "market conditions" forced them to realize that a subscription based model was the way to go.

While we're certain that Blizzard is enjoying the 10 million or so World of Warcraft subscribers forking over $13 to $15 each month in fees, it would be interesting to peek into the alternate universe where WoW was funded by ads.

While we're on subscriptions, Pardo said that one of the reasons behind MMOs failing to take off on consoles is the bite that console makers want to take out. In addition to a "lack of hard drive space, and difficulty in certifying patches" taking a percentage off the top is, literally, laughable to Pardo. Many more Pardo-isms at the full report.

http://feeds.gawker.com/~r/kotaku/full/~3/319246767/world-of-warcraft-was-originally-going-to-be-ad-supported

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , , ,

Sunday, June 22, 2008

Warhammer Not Expected to Rival World of Warcraft

[reposted from Joystiq]

Serving as the CEO for a high-profile game publisher means having responsibilities beyond just attending the occasional meeting or PR function. Many gaming industry executives also find themselves moonlighting as Flavor Flav-esque hype men (and women) for their company's blockbuster releases. Then again, some leaders take a different approaching to promoting their big titles, replacing boisterous claims with cautious, realistic optimism. Then there's a third group of leaders, who etch their upcoming games into their flesh.

Electronic Arts CEO John Riccitiello fits neatly into group number two, as his comments to a group of investors concerning EA Mythic's upcoming Warhammer Online: Age of Reckoning demonstrates. Riccitiello plainly stated that "Warhammer Online [will be] a strong entry in the MMORPG space," but will not "rival WoW." We appreciate Riccitiello's candor, but with Warhammer out of the running, we're beginning to wonder what it will take for a title to knock Blizzard's billion-dollar baby from its position atop the crest of the MMO dogpile.

http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/317600278/

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , , ,

Tuesday, June 10, 2008

World Of World Of Warcraft Launch Coverage From The Onion News Network

[from The Onion via Kotaku]

We admittedly slept on the release of the full-fledged sequel to World Of Warcraft, but The Onion doesn't miss a beat, as its coverage of the World Of World Of Warcraft launch helps get us up to speed. The sequel to Blizzard's megahit lets gamers role-play as someone playing WoW, simulating keystrokes and featuring Hot Pockets eating support. Massively multiplayer online games haven't exactly been my cup of tea, but even I got a little tingle seeing a virtual World Of Warcraft player read through the game's Terms of Service Agreement, which looks to make legally binding software agreements fun again.


http://feeds.gawker.com/~r/kotaku/full/~3/308446514/world-of-world-of-warcraft-launch-coverage-from-the-onion-news-network

--
This article was sent using my Viigo.
For a free download, go to http://getviigo.com

Labels: , ,