Saturday, March 27, 2010

Interplay's Fallout MMO Close to Being Autoaxed

Interplay's Fallout MMO Close to Being Autoaxed by Bethesda


A giant world of post-apocalyptic intrigue – bombed and obliterated to perfection by Fallout lead designer Chris Taylor, no less – seems like an excellent setting for an MMO, no? So it's with a heavy heart that we bring you word of said MMO's potential cancellation, courtesy of the dream-destroyers over at Bethesda – who may or may not be within their rights to drop the axe.

See, back when Bethesda first nabbed the Fallout property from Interplay's hobbling, not-quite-dead-yet form, Interplay retained the right to develop a Fallout MMO – but only under the condition that it somehow amass $30 million and enter full scale development within two years. That agreement was made two years ago. Unfortunately, Bethesda's calendars seem to be in working order.

"Interplay recently received notice that Bethesda Softworks, LLC ('Bethesda') intends to terminate the trademark license agreement between Bethesda and Interplay which was entered into April 4, 2007 for the development of FALLOUT MMOG. Despite the fact that no formal action is currently pending, Bethesda claims that Interplay is in breach of the trademark license agreement for failure to commence full scale development of same by April 4, 2009 and to secure certain funding for the MMOG," reads an Interplay performance report.

"Interplay adamantly disputes these claims. Although the potential damages are currently unknown, if Bethesda ultimately prevails and cancels the trademark license agreement, Interplay would lose its license back of the 'Fallout' MMOG and any damages resulting therefrom are unknown at this time."

According to a recent SEC filing, Interplay entered 2009 with little more than tumbleweeds in its bank account, so things aren't exactly looking good. Then again, the potentially penniless publisher recently entered into a partnership with Masthead Studios, so at least something's brewing over there.

Here's hoping – and really, this is about the only time we'll ever come to our deity of choice with this particular wish – this terrifying vision of the nuclear apocalypse eventually sees the disheartening, gray light of day.

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Reposted from Maximum PC MMORPG

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Reposted from Maximum PC

South Korea Rules Virtual Currency is as Good as Cash

by opulent_rigs

The global market for virtual goods is already worth billions of dollars annually. In fact, several small countries around the world have smaller GDPs than the total worth of the virtual economy. But there are very few laws to regulate virtual commerce in its infancy. At this stage, it is only fair to expect the courts and lawmakers to only tackle issues related to virtual trade as and when they appear before them.

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